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Serious games e o desenvolvimento do pensamento computacional: uma abordagem vigotskiana
(2020-06-24)
Computational thinking emerges in the current cybercultural, socio-historical context as a way of thinking that offers good perspectives, both in programming and in other areas of knowledge. At the same time, gaming related ...
11 de março de 2020: diário de uma vagabunda alfabetizadora
(2022-03-15)
The present dissertation is inspired by the diaries of the young writer Anne Frank (2018) and the plastic artist Frida Kahlo (2017), it seeks to show, in the way of a diary, a vagabond literacy teacher who shreds remote ...
Gamificação com foco em narrativa e relações com o saber de estudantes: uma experiência no ensino superior
(2022-07-29)
This research was born with the intent of contributing to the construction of theoretical and practical subsidies for the advancement of gamification as a strategy used in educational environments, to provide good learning ...