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Identificação de promotores em sequências de DNA de bactérias Escherichia coli através de máquinas de vetores de suporte 

Wamser, Gustavo Martins (2020-07-12)
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Big data sob a ótica de modelagem de dados multidimensional para soluções de business intelligence 

Hübner, Alexandre Tomás (2020-07-08)
The speed of the spread of global age technologies and the ever-changing consumer characteristics present organizations with significant challenges from a survival strategy perspective. As a result, the management of your ...
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Concepção de protótipo de aplicativo para eventos de música eletrônica 

Pires, Patrícia Guidini (2020-12-24)
This Final Paper proposes the construction of a clickable prototype of an application to access the Trance Culture and its electronic music festivals in the Brazilian territory, as well as facilitating and satisfying the ...
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La passione di Giusi: um serious game como ferramenta para aprendizagem da língua italiana 

Hillman, Mônica Mazzochi (2020-12-24)
The main goal of this work is to design and develop a serious game, a game with the main purpose of teaching, for teaching the basic level (A1) of conversation in the Italian language, focused on the age group between 14 ...
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O papel das expectativas musicais na experiência de usuário em narrativas sonoras interativas 

Pilati, Anderson (2020-12-18)
Sound narratives play an important role in driving emotional expectations that act on the perception of audiovisual narratives. An example of this are electronic games, which started to use different sound elements and ...
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Análise facial de emoções utilizando redes neurais no contexto de uma sala de aula inteligente 

Grando, Aldoir (2020-07-13)
Smart classrooms emerge as an innovation in the field of education, aiming to improve teaching and assisting both teachers and students in classrooms. By equipping educational spaces with sensors and artificial intelligence ...
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Desenvolvimento de game educativo para frequentadores iniciantes de academia 

Sartor, Carolina Paganella (2020-12-30)
The purpose of this work is to develop a serious game that aims to convey information related to nutrition and exercise in a light and fun way, for beginner gym practitioners, or for those aiming for a healthier lifestyle. ...

Desenvolvimento de software para auxiliar no desenho de oligonucleotídeos 

Boschetti, Guilherme (2021-07-06)
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Modelo de visão computacional para auxílio a deficientes visuais na locomoção urbana 

Tonon, Ângelo Eduardo Ghellar (2021-12-21)
The walking in street act in a big city can be extremely normal for a citizen. However, many people, that for natural or accidental reasons, have no more a vision capacity. In these cases, something that would be simple ...
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Desenvolvimento de um chatbot integrado ao sistema APS de uma indústria do setor metalomecânico 

Amaro, Alexandre Pergher (2021-12-22)
The general objective of this course completion work is to develop a chatbot that is able to answer the most frequently asked questions about sales orders from a particular industry of the metalworking sector. The developed ...
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AuthorAbreu, Daniel Almeida da Costa (1)Agostini, Guilherme (1)Aguiar, Fernando (1)Almeida, Cristiana Siqueira (1)Amaro, Alexandre Pergher (1)Avila, Bruno de (1)Baccega, Ester (1)Baretta, Pedro Henrique (1)Barros, Lucas Martins de (1)Bassanesi, Gabriela Reginato (1)... View MoreSubjectComputação (38)Jogos eletrônicos (15)Inteligência artificial (12)Aprendizado do computador (9)Banco de dados (7)Redes neurais (Computação) (7)Software - Desenvolvimento (7)Aplicações Web (6)Aplicativos móveis (5)Arquitetura de software (5)... View MoreDate Issued2021 (37)2022 (21)2024 (19)2020 (18)2023 (14)2025 (1)Has File(s)Yes (110)

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