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Student quest : criação de uma ferramenta de gamificação para ambiente virtual de aprendizagem baseada em narrativa
(2019-07-19)
Virtual learning environments currently occupy a prominent place in educational environments. Its use together with gamification is enhancing the engagement of its users. Based on these aspects, this work presents a proposal ...
La passione di Giusi: um serious game como ferramenta para aprendizagem da língua italiana
(2020-12-24)
The main goal of this work is to design and develop a serious game, a game with the main purpose of teaching, for teaching the basic level (A1) of conversation in the Italian language, focused on the age group between 14 ...