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Itens para a visualização no momento 31-40 of 53
Escota: o design de jogos como ferramenta do método educativo escoteiro
(2019-12-22)
The experience of the scouts method is fundamental to the youth inside it's movement, it?s through it that occurs the self-development and the scout patrols. This work has as objective to offer a new learning tool, developed ...
Quero rugby: como o design pode auxiliar na difusão do rugby no estado do Rio Grande do Sul
(2020-11-03)
Rugby is a very popular spore, but it has not yet managed to establish itself in Brazil, despite the recent numbers that show a growing, this evolution and expansion still walks in a very primary way, not exploring all the ...
Gostinho de alegria: a redução da seletividade alimentar de crianças por meio do design emocional
(2019-12-15)
Nowadays, feeding is a very recurring issue and this paper will address one of the main problems within this context: food selectivity, that especially affects preschoolers. During this research and from in-depth interviews ...
Colmeia: design thinking para incentivo a escolhas conscientes de produtos para banho
(2021-01-08)
Due to the creation of polymers, their development and the explosion in the use of plastics by industry, the modern life has become the source of a huge environmental problem. Every day, a number of single-use plastics are ...
Kidness: design thinking para adaptação infantil ao uso do óculos
(2020-10-26)
The central theme of this study is to facilitate the acess, through design, of informations about eye disorders in childhood and help in the adaptabillity of use of spectacles for children. The beggining of the project ...
Alisso: design para o consumo consciente de sabonetes artesanais
(2020-12-31)
COVID-19 pandemic boosted the PHPC (Personal Hygiene, Perfumery and Cosmetics) market, with soaps standing out due to the high demand for products that promote self-care and welfare from new experiences in personal hygiene. ...
Acasser: design centrado no ser humano como estímulo da leitura em pessoas ansiosas
(2020-12-31)
Reading is a beneficial stimulant for maintaining mental health, but at the same time, diseases such as anxiety impact the nurture of healthy habits that should help serve to circumvent it. Therefore, through research on ...
Celí: o design lúdico ajudando a lidar com a doença celíaca
(2021-07-23)
This project consists of presenting a solution for tutors and children to obtain information about celiac disease. In the first part, there is extensive research on important issues that collaborated in the development of ...
Soul mãe: design thinking aplicado no auxílio de mulheres no período do puerpério
(2021-08-14)
Motherhood is an invitation to self-knowledge. Becoming a mother is to challenge yourself every day and face your fears and frustrations, but it is also to receive gifts in the form of gestures and feelings from a small ...
Recriar: design, infância e brincadeiras não binárias
(2021-12-21)
The ingrained culture that we see in society reinforces gender binarism, something that persists even in contemporary times. From the perspective of childhood, we see that children from 4 years of age onwards are pressured ...