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O brincar na educação infantil : a influência das tecnologias digitais móveis no contexto da brincadeira
The research that has given rise to this essay emerges from the concerns of the researcher in her performance as a preschool teacher, and has as main objective analyze the act of playing in permeated contexts by mobile ...
Práticas pedagógicas em ambiente virtual de aprendizagem : possibilidades de inovação
This study had as objective to examine the records of the teachers of Primary and final year of High School, a private school in the city of Bento Gonçalves, Rio Grande do Sul, a training course to use a virtual learning ...
Serious games e o desenvolvimento do pensamento computacional: uma abordagem vigotskiana
Computational thinking emerges in the current cybercultural, socio-historical context as a way of thinking that offers good perspectives, both in programming and in other areas of knowledge. At the same time, gaming related ...