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Itens para a visualização no momento 11-18 of 18
Projeto de e-learning para a área corporativa
(2020-08-06)
The purpose of this study is to conduct a case study on the use of virtual learning environments in organizations. Its theoretical basis through studies on pedagogical and technological concepts used in corporate universities. ...
GeoTea: desenvolvimento de um serious game para o ensino da geometria para crianças com Transtorno do Espectro Autista (TEA)
(2020-12-24)
This work aimed to develop a serious game in order to teach geometry to children aged12 to 14 years with Autism Spectrum Disorder (ASD), as this audience faces manydifficulties in understanding geometric shapes and recognizing ...
Análise das interações criança-robô em ambientes educacionais
(2020-12-19)
A segment of robotics research is the Child-Robot Interaction. This work aims to evaluate the interactions between robots and children and their applications in early childhood education. For this to happen, experiments ...
Implementação de metodologias ágeis para o gerenciamento de projetos
(2020-12-29)
The speed of changes in the business world requires that Information Technology (IT) keeps pace with this, always being a facilitator and should not be an obstacle for the company. Thus, it is necessary to evolve IT ...