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Itens para a visualização no momento 11-18 of 18
Áudio binaural: uma experiência imersiva
(2022-07-21)
This Course Completion Work addresses the topic of binaural waves, their characteristics, areas of activity, and what researchers have produced on the subject, showing that binaural waves are thus an immersive experience. ...
GeoTea: desenvolvimento de um serious game para o ensino da geometria para crianças com Transtorno do Espectro Autista (TEA)
(2020-12-24)
This work aimed to develop a serious game in order to teach geometry to children aged12 to 14 years with Autism Spectrum Disorder (ASD), as this audience faces manydifficulties in understanding geometric shapes and recognizing ...
Desenvolvimento de hipermídia sobre a redemocratização brasileira
(2021-12-30)
Using the methodologies to explore the potential that hypermedia have to disseminate information, this work proposed to design and implement a software with an educational character about the period of Brazilian ...
Ambiente digital como registro artístico de um percurso autobiográfico a partir de manifestações emocionais
(2021-12-15)
This work presents the development of a digital environment with the goal of exploring digital resources for artistic expression. The thematic comes from the resignification of emotional courses registered through photos ...
Monitoramento de aplicações em tempo real utilizando o Telegram
(2021-12-30)
In technology companies, there is a need to monitor environments related to infrastructure. With the feasibility of message exchange mechanisms, it is possible to have the opportunity to monitor applications in real time. ...
Mecânicas de jogo aplicadas à construção de significados em jogos digitais
(2022-01-26)
The current work investigates the way that game mechanics articulates in the construction of meaning in video games. It uses bibliographic research as methodology to approach the main concepts that contribute to the ...
Preservação da história do cinema por meio de um museu em realidade virtual
(2022-07-22)
This work focuses on the development of a virtual museum of cinema, with the purpose of contributing to the preservation of its history and approaches three distinct subjects: the history of cinema, museums and virtual ...
Ambientação sonora do livro Vera Cruz: sonhos e pesadelos - uma proposta de imersão em obras literárias
(2021-12-07)
This paper investigates the use of digital resources that enable sound setting with the purpose of expanding the immersion of reading from parts of Gabriel Billy's book Vera Cruz: Sonhos e Pesadelos. Studies on musical ...