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Itens para a visualização no momento 11-20 of 21
Educação continuada de gestores acadêmicos : possibilidades de inovação a partir de um programa de formação continuada
(2014-05-30)
This research study had as main objective, to examine possible changes in the innovation processes, in the reflection and in the organizational practices next to the administrative department of a Higher Education Institution ...
As contribuições do suporte virtual glogster para o desenvolvimento das habilidades de leitura e produção textual
(2014-06-03)
Considering that the use of technology at schools is still limited and that we don’t know for sure which digital genres or virtual resources are the most effective for teaching or which methodology is the most appropriate ...
Letramento digital na formação superior do professor de matemática na modalidade a distância
(2014-05-30)
This research was carried out at the Graduate Program in Education Stricto Sensu at the University of Caxias do Sul, in their research line on Education, Language and Technology. The investigation consisted on a study case ...
Uma proposta pedagógica para o uso da lousa digital tendo como base a teoria sociointeracionista
(2014-06-09)
This work had as main goal, to guide a proposal for a pedagogical use of digital whiteboard
starting from a case study in an elementary school of municipal education. In methodological
terms, individual interviews were ...
Docência nos anos finais do ensino fundamental e suas relações com as tecnologias digitais
(2020-03-11)
This dissertation legitimizes itself to the field of investigation about the teacher formation passing through the teaching and the innovations in the educational scope. This research aims to investigate teacher education ...
Software educativo : contribuições para o desenvolvimento do pensamento aritmético nos anos iniciais do ensino fundamental
(2017-06-12)
This research has the objective of analyzing, based on Vygotsky’s theory, how educative software contributes to the development of the arithmetic thought, in the initial years of primary school. The theoretical framework ...
Cotidiano, jogos e ensino de história: Caxias do Sul na década de 1930
(2021-06-01)
Through this dissertation, we sought to build an electronic game with pedagogical purposes on the daily history of Caxias do Sul during the 1930s. The game was built entirely online, through lives on the Twitch platform. ...
Aprendizagem ativa: uma intervenção pedagógica no componente curricular de Banco de Dados II
(2023-01-20)
This research work presents the development and results of a pedagogical intervention carried out in a hybrid teaching context, during the Covid-19 pandemic, in the year 2021. The research involved 26 students and a teacher ...
O desafio da formação docente: potencialidades da gamificação aliada a GeoGebra
(2019-02-01)
This work, linked to the Postgraduate Program in Science and Mathematics Teaching (PPGECiMa) of the University of Caxias do Sul (UCS), in the research line Technologies, Resources and Didactic Materials for Teaching Science ...
Design thinking e o desenvolvimento de jogos digitais educativos no ensino médio em uma escola do campo
(2023-09-14)
Today's society is demarcated by diverse and continuous transformations, often related to technological advances, which directly impact and occur in the school environment. Given this scenario, it is essential to provide ...