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Itens para a visualização no momento 11-20 of 26
La passione di Giusi: um serious game como ferramenta para aprendizagem da língua italiana
(2020-12-24)
The main goal of this work is to design and develop a serious game, a game with the main purpose of teaching, for teaching the basic level (A1) of conversation in the Italian language, focused on the age group between 14 ...
O papel das expectativas musicais na experiência de usuário em narrativas sonoras interativas
(2020-12-18)
Sound narratives play an important role in driving emotional expectations that act on the perception of audiovisual narratives. An example of this are electronic games, which started to use different sound elements and ...
Desenvolvimento de game educativo para frequentadores iniciantes de academia
(2020-12-30)
The purpose of this work is to develop a serious game that aims to convey information related to nutrition and exercise in a light and fun way, for beginner gym practitioners, or for those aiming for a healthier lifestyle. ...
Jogos independentes de terror: uma proposta para boas experiências com baixo custo de produção
(2021-12-30)
This work addresses ways to overcome technical and financial limitations in the development of low-cost horror games. From a theoretical research, the main elements that make up a horror game were considered, as well as ...
Desenvolvimento de um serious game para auxiliar no aprendizado de programação
(2022-12-12)
The dropout rate in undergraduate courses in the area of technology is quite high when compared to other areas of knowledge. One of the factors that contribute to this high rate is the students' difficulty with learning ...
GeoTea: desenvolvimento de um serious game para o ensino da geometria para crianças com Transtorno do Espectro Autista (TEA)
(2020-12-24)
This work aimed to develop a serious game in order to teach geometry to children aged12 to 14 years with Autism Spectrum Disorder (ASD), as this audience faces manydifficulties in understanding geometric shapes and recognizing ...
Desenvolvimento de hipermídia sobre a redemocratização brasileira
(2021-12-30)
Using the methodologies to explore the potential that hypermedia have to disseminate information, this work proposed to design and implement a software with an educational character about the period of Brazilian ...