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Concepção de protótipo de aplicativo para eventos de música eletrônica
(2020-12-24)
This Final Paper proposes the construction of a clickable prototype of an application to access the Trance Culture and its electronic music festivals in the Brazilian territory, as well as facilitating and satisfying the ...
La passione di Giusi: um serious game como ferramenta para aprendizagem da língua italiana
(2020-12-24)
The main goal of this work is to design and develop a serious game, a game with the main purpose of teaching, for teaching the basic level (A1) of conversation in the Italian language, focused on the age group between 14 ...
O papel das expectativas musicais na experiência de usuário em narrativas sonoras interativas
(2020-12-18)
Sound narratives play an important role in driving emotional expectations that act on the perception of audiovisual narratives. An example of this are electronic games, which started to use different sound elements and ...
Desenvolvimento de game educativo para frequentadores iniciantes de academia
(2020-12-30)
The purpose of this work is to develop a serious game that aims to convey information related to nutrition and exercise in a light and fun way, for beginner gym practitioners, or for those aiming for a healthier lifestyle. ...
Jogos independentes de terror: uma proposta para boas experiências com baixo custo de produção
(2021-12-30)
This work addresses ways to overcome technical and financial limitations in the development of low-cost horror games. From a theoretical research, the main elements that make up a horror game were considered, as well as ...
Jogo para avaliação da criatividade e do pensamento crítico de alunos do ensino básico
(2021-07-05)
In order to build people capable of adapting to changes in society, while participating in it as active subjects, it is necessary that education is also transformed and adapted to this new world. Currently, innovation ...
UCS Marketplace: experiência do usuário aplicada em um e-commerce de uma instituição acadêmica
(2021-07-05)
The present work has as main objective to design and develop the presentation layer of a marketplace with practices focused on User Experience for an academic institution, with the main purpose of highlighting its benefits. ...
Proposta de aplicação em realidade aumentada para dispositivos móveis no livro Voos da alma
(2021-12-07)
This work intends to clarify the concept of augmented reality, explaining its technology in a comprehensive and accessible way, with practical examples in some areas of performance with emphasis on applications in mobile ...
Proposta de desenvolvimento de um aplicativo gamificado sobre o movimento da arte moderna brasileira
(2021-12-30)
Brazilian modern art was the movement that broke the artistic standards of the early twentieth century and its legacy is still present today. In this sense, this project seeks to facilitate young people's access to information ...
Desenvolvimento de um serious game para auxiliar no aprendizado de programação
(2022-12-12)
The dropout rate in undergraduate courses in the area of technology is quite high when compared to other areas of knowledge. One of the factors that contribute to this high rate is the students' difficulty with learning ...