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Itens para a visualização no momento 111-120 of 153
Construção de ecossistemas no ambiente escolar por meio de uma unidade de ensino potencialmente significativa
(2020-02-10)
In High School, the presence of descriptive, decontextualized and information-based science
teaching is evident, distancing students from current proposals that involve scientific education that
favors the necessary ...
Desvelando a periferia: ficção e história em Capão Pecado, de Ferréz
(2020-12-04)
This paper aims to analyze the representations of the periphery in the novel Capão pecado as a historical source from the fields of literary criticism and the historiographical current of New Cultural History (NCH) that ...
A relação do docente com o saber: sentidos atribuídos aos referenciais curriculares e ao ensinar no cotidiano da escola pública
(2020-03-16)
In the teaching scenario, many are the reflections and debates around curricular referents and their displacements for the learning and teaching processes on school context. Before that, the aim of this research consisted ...
Urbanos sim, modernos talvez : notas sobre a cultura de morar em Caxias do Sul
(2020-01-31)
The history of Italian immigrants and their descendants, in Caxias do Sul and region, has been told in countless ways and from different epistemological shades. This research seeks to approach it from the point of view of ...
Serious games e o desenvolvimento do pensamento computacional: uma abordagem vigotskiana
(2020-06-24)
Computational thinking emerges in the current cybercultural, socio-historical context as a way of thinking that offers good perspectives, both in programming and in other areas of knowledge. At the same time, gaming related ...
A produção da paráfrase sob o viés da semântica argumentativa: a argumentação interna (AI)
(2020-11-20)
This study aims to demonstrate how the concept of internal argumentation (IA), featured on the actual version of the Argumentative Semantics, specifically the Semantic Blocks Theory by Carel and Ducrot, can help academic ...
Gamificação, motivação e engajamento no trabalho: um estudo qualitativo de múltiplos casos
(2020-06-16)
The motivation and engagement of an employee in the workplace are essential for carrying out their activities and consequently generating results for the company. Gamification, in turn, is the use of activities, applications ...
Atividades em um clube de ciências como uma estratégia para ampliar a aprendizagem dos alunos do ensino médio
(2020-08)
This work evaluates the development of activities in a Science Club as a strategy to complement the learning of high school students from the elaboration of research projects to be presented in Science Fairs. The research ...
Aprendizagem no cotidiano escolar: direitos, experiências e percepções discentes
(2020-12-23)
This thesis had as global aim, through narratives about student experiences, to establish possible connections among the Cultures of Pedagogical Intervention (of reproduction, recommendation, discipline, grant/transference ...
Formação continuada em matemática: aprendizagem ativas nos anos iniciais do ensino fundamental
(2020-12-03)
This dissertation presents research on continuing education for teachers who work in the early years of elementary school at a private school in the city of Caxias do Sul - RS. The research sought to answer the following ...