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Linguagem e educação nos processos interativos de ensino e de aprendizagem no uso de tecnologias digitais
(2015-04-13)
Two situations invite the teacher to innovate their lessons with the use of the digital technologies: in some schools is distributed a laptop for each student – by the One Computer per Student Program (PROUCA) of the federal ...
O brincar na educação infantil : a influência das tecnologias digitais móveis no contexto da brincadeira
(2015-08-26)
The research that has given rise to this essay emerges from the concerns of the researcher in her performance as a preschool teacher, and has as main objective analyze the act of playing in permeated contexts by mobile ...
Aprendizagem de programação mediada por uma linguagem visual: possibilidade de desenvolvimento do pensamento computacional
(2018-05-17)
The present work sought to identify and analyze the forms of mediation made possible by Scratch in the process of teaching programming learning in High School. For this, it took as a guiding question: how does Scratch can ...
Práticas pedagógicas em ambiente virtual de aprendizagem : possibilidades de inovação
(2014-06-05)
This study had as objective to examine the records of the teachers of Primary and final year of High School, a private school in the city of Bento Gonçalves, Rio Grande do Sul, a training course to use a virtual learning ...
Serious games e o desenvolvimento do pensamento computacional: uma abordagem vigotskiana
(2020-06-24)
Computational thinking emerges in the current cybercultural, socio-historical context as a way of thinking that offers good perspectives, both in programming and in other areas of knowledge. At the same time, gaming related ...