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O ensino de química e a escola pública : a isomeria geométrica mediada pelo uso de programas computacionais
(2014-05-30)
This dissertation main to investigate possibilities in apply computer simulation programs based on geometrical isomerism in the context of public school. A literature review and case study in public school was carried out ...
Práticas pedagógicas em ambiente virtual de aprendizagem : possibilidades de inovação
(2014-06-05)
This study had as objective to examine the records of the teachers of Primary and final year of High School, a private school in the city of Bento Gonçalves, Rio Grande do Sul, a training course to use a virtual learning ...
O laptop educacional na sala de aula : movimentos de letramento digital nas práticas de leitura e escrita de estudantes do ensino fundamental
(2014-06-09)
This master’s thesis has as its main goal to investigate how digital literacy movements take place in the reading and writing practices in the context of introducing laptops in an elementary school. The study has Piaget’s ...
Uma proposta pedagógica para o uso da lousa digital tendo como base a teoria sociointeracionista
(2014-06-09)
This work had as main goal, to guide a proposal for a pedagogical use of digital whiteboard
starting from a case study in an elementary school of municipal education. In methodological
terms, individual interviews were ...
Software educativo : contribuições para o desenvolvimento do pensamento aritmético nos anos iniciais do ensino fundamental
(2017-06-12)
This research has the objective of analyzing, based on Vygotsky’s theory, how educative software contributes to the development of the arithmetic thought, in the initial years of primary school. The theoretical framework ...
Proposta de uso do objeto de aprendizagem incluir em contextos organizacionais : princípios teóricos norteadores
(2017-10-23)
The inclusion of people with disabilities into the labor market is a subject which instigates reflection, mainly in relation to the search for possibilities to reduce the barriers of this context. Learning in organizations ...
Serious games e o desenvolvimento do pensamento computacional: uma abordagem vigotskiana
(2020-06-24)
Computational thinking emerges in the current cybercultural, socio-historical context as a way of thinking that offers good perspectives, both in programming and in other areas of knowledge. At the same time, gaming related ...
11 de março de 2020: diário de uma vagabunda alfabetizadora
(2022-03-15)
The present dissertation is inspired by the diaries of the young writer Anne Frank (2018) and the plastic artist Frida Kahlo (2017), it seeks to show, in the way of a diary, a vagabond literacy teacher who shreds remote ...
Práticas pedagógicas nos anos finais do ensino fundamental da matemática no contexto da pandemia no período de 2020 a 2021
(2022-12-16)
We present results of a study whose objective was to identify the pedagogical practices developed in the area of Mathematics, in Elementary School, Final Years, in the context of the pandemic. To this end, a theoretical ...
Gamificação com foco em narrativa e relações com o saber de estudantes: uma experiência no ensino superior
(2022-07-29)
This research was born with the intent of contributing to the construction of theoretical and practical subsidies for the advancement of gamification as a strategy used in educational environments, to provide good learning ...