Now showing items 11-12 of 12
Serious games e o desenvolvimento do pensamento computacional: uma abordagem vigotskiana
Computational thinking emerges in the current cybercultural, socio-historical context as a way of thinking that offers good perspectives, both in programming and in other areas of knowledge. At the same time, gaming related ...
Aprendizagem no cotidiano escolar: direitos, experiências e percepções discentes
This thesis had as global aim, through narratives about student experiences, to establish possible connections among the Cultures of Pedagogical Intervention (of reproduction, recommendation, discipline, grant/transference ...